Day 3: Source Material Exploration
Sounds made from coins, zippers, and small metal objects. For all your steampunk MMORPG needs.
Day 3: Source Material Exploration
Sounds made from coins, zippers, and small metal objects. For all your steampunk MMORPG needs.
Day 2: Source Material Exploration
Sounds built from recordings of small toys and clockwork mechanisms. Probably my favorite sources to mess around with. The side benefit of using mechanical devices as your sources is that it helps create more inherently skeuomorphic sounds, if that’s what you’re going for, without straying into literal representation of the analog/irl version of a digital device.
Day 1: Source Material Exploration
Today’s sounds all came from just two source recordings of water dripping into a sink, stretched and shaped into something usable. I like giving myself constraints like this. It makes the process feel more like play than work. And, of course, deriving all your sounds from a common source naturally creates a sense of cohesion—each sound feels like part of the same family, sharing a common texture and tonal DNA.